Activism in the form of editing and contributing to Wikipedia articles is a natural venue for women immersed in social media engagement. Using research skills that they have spent their lifetimes honing, women have the potential and opportunity to narrow massive gender and information gaps on Wikipedia and other information resources.
The Media Center Project
Apply before April 2, midnight PST. WMC's Progressive Women's Voices is the premier media and leadership training program for women in the country and is back in-person for the first time since 2019. Training dates: September 8 - 10 in Washington DC.
Watch our video to see how the Women's Media Center is working to make women and girls more visible and powerful in media. Featuring graduates of the WMC Progressive Women's Voices media and leadership training.
We are Barnard's home for original media content creation and research. Our video production studio, audio recording booth, and post-production computer lab are open to all students, faculty and staff.
The Media Center provides support to faculty, students, and staff with their audio or video productions in addition to course projects. Let us know about your upcoming project to see how we can best help!
Whether it's a student-run variety show or producing a podcast for a history course, we love to collaborate on projects. Our staff, tools, and space can help your creative media idea come to life! Reach out to Melanie Hibbert at mhibbert@barnard.edu if you want to work with us.
We're recognizing Professor Lozano for her innovative and collaborative 'Radio Immigrante' project! We've also named three runner-ups - Meredith Benjamin, Wendy Schor-Haim, and Cecelia Lie-Spahn - for their work with the Zine library.
Text description provided by the architects. The building hosts a new audiovisual pole that offers a powerful tool allowing a synergy between RTBF Charleroi and Télésambre. It works the duality of the program between the bubbling workplace of the newsrooms and the will of transparency of the media towards their public.
The project includes a 200m TV studio, a 70m2 visual studio for radio and television recordings, and a duplex space hosting the newsrooms of the two editorial offices and the offices of Télésambre. It is located in a cavity on the recently renovated Place de la Digue.
The project is characterized by the generosity of the interior spaces and the care given to the design of the façade on the Place de la Digue. The sober and largely glazed design gives a view of the company's operations, including the studio dedicated to the Radio and the TéléSambre news program located on the façade.
The media centers serve as the information hub of the schools where students can read and check out books and use computers. Faculty, staff and parents of students will also see a benefit from the updated media centers as many faculty, staff and parent meetings and trainings are held in the school media centers, as well.
Project Citizen brings students from different parts of country together in journalistic projects and personal conversations. The project is the brainchild of Carol Costello and Amy Reynolds, dean of the College of Communication and Information at Kent State University in Ohio. LMU's student media Director Tom Nelson and communication studies Professor Chris Finlay have joined Carol as strategic advisors and partners in guiding the project, which, thanks to private donors, will continue to expand its offerings and educate more students.
From mobile apps to wearable technology, students focus on applied research and experimentation working with a variety of emerging technologies, immersive media, and human-centered design processes to design creative solutions.
The Challenge: As a way to extend the efforts of their in-house innovation team, InVision Communications (IVC), an audience engagement company focusing on digital strategy and large-scale events, asked the EMC explore data visualization in a "metaverse-inspired" world. The Solution: The team set out to create a flexible, interactive and collaborative 3D visualizations in XR (extended reality) out of multidimensional data.By leveraging a game engine to produce a series of data visualization concepts and prototypes, the team is pushing the boundaries of existing methods. In these AR (augmented reality) and VR (virtual reality) prototypes (working title: VizBoXR), users can represent, interact, and manipulate data in unique, novel, and intuitive ways in 3D space.Working with the students on this project is alumna Jane Adams! We're ecstatic to welcome Jane back to the EMC, this time as its inaugural Doctoral Fellow in Immersive Analytics and Exploratory Data Visualization. Jane is a two-time Champlain alum (BFA '15, MFA '18) and is now a Computer Science Ph.D. student in the Data Visualization Lab at Northeastern University's Khoury College.
The Challenge: With a little creativity even a cardboard box can become a whole new world... SpaceBox, an EMC Sandbox team project, took the age-old fun found in a cardboard box and transformed it into a digital and analog experience.The Solution: Sitting in the cardboard box, the player physically tips side to side as their rocket, as depicted on the screen in front of them, navigates past meteors. SpaceBox was created using the Unity and Arduino development platforms which brought the experience to life and enabled the combination of the physical with the digital to create a full body experience.SpaceBox has been extremely successful since its debut in San Francisco at the 2017 alt.ctrl.GDC. Since its first public appearance, SpaceBox has traveled around and been exhibited at: Chicago Design Museum's 'Hey! Play! Games in Modern Culture' exhibition, the Toronto Kids Digital Festival, and the Innovation Playground at the ECHO Center in Burlington, Vermont. The wide reach of SpaceBox shows what can be achieved when imagination, innovation, and technology are combined. In 2020, the SpaceBox project achieved Champlain College's first official patent from the U.S. Patent & Trademark Office. Students are named as the primary inventors.
"The Eden project showcased how scent is a very powerful mechanic while in the experience. The reception was pretty amazing - news coverage and a line for people wanting to try out the VR experiences were constant." - David Delorme, MFA in Emergent Media student
The Challenge: Teaching students about computer diagnostics, technological components, and program installation can be both time consuming and expensive depending on the equipment needed. In order to continue engaging young students interested in technology, it is important to find a new manner to deliver this information.Duane Dunston, Founder/CEO of ERLO, LLC, the company creating MxRPC, hired the Emergent Media Center to assist in the development of this prototype.The Solution: MxRPC is an AR prototype for computer hardware education, intended to be used in the classroom as a way for teachers and students to collaborate.The group focused on the concept of a mobile augmented reality program that guides users through lessons. The team created three lessons that target course material, such as how to install Random-Access Memory (RAM). The MxRPC prototype incorporates easy-to-access materials such as cardboard for the base of the structure enabling the QR-esque codes to be read while still enabling the user to access the screen. One of the largest benefits of this product is that students learning about computer repair and adjustments cannot break the items they are learning about, as they are not physically there but simply displayed on the screen through the AR technology. This type of model allows for continued practice in areas where students may be struggling while also giving teachers the ability to display a tutorial in a projected manner.
The Solution: The talented students at the EMC will create visual media experiences to accompany the auditory experience. These pieces will be projected inside the Flynn theater to accompany and enhance the Vermont Symphony Orchestra/Vermont Youth Orchestra partner concerts each winter. Experimental film, motion graphics, abstract art, and projection mapping will be explored.
Nearly a million people throughout Colorado turn to Rocky Mountain PBS to discover provocative and inspiring local, national and international programming; find diverse viewpoints; score front row center seats to world-class performances; and experience lifelong learning opportunities every month.
In recent years, several new options have emerged in the social media universe, many of which explicitly present themselves as alternatives to more established social media platforms. Free speech ideals and heated political themes prevail on these sites, which draw praise from their users and skepticism from other Americans.
The Digital Media Center is offering online support for all campus-related creative projects. DMC-Online is a free service that aims to provide creative, technical assistance for all students, faculty, and staff. Build in-demand, creative tech skills without leaving your house and get personalized assistance from a DMC lab technician all online.
Leonardo Da Vinci was the quintessential Renaissance thinker who combined ideas from many disciplines. What ideas do you have to lead us into a new era? What tools, materials, and mentoring would it take to get your idea off the napkin and into the real world? Is your idea Leonardo-worthy? The DMC has money available for creative projects! 2ff7e9595c
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