About This Game Deep down in the Earth, Demonic Temples await you. The countdown will begin as you make your way in search of the only hope your daughter has for recovery.She has fallen gravely sick and the villagers all say that her only chance is an elixir found somewhere in the deepest temples underground.A home to demons and other unknown horrific monsters, these “Demonic Temples” can only be accessed through a dead volcano.You must first navigate through an intricate cave system, developing yourself and your skills as you go.Unknown dangers are sure to already be awaiting you there. Use the resources of your village to help you on your mission. Shop at the stores, visit the school or the bank. They all have something to offer. You will need all of the resources that you can find to successfully explore past the caves and reach the medicine down below. The Demonic Temples will have no mercy, so prepare yourself on the way.99 Levels of difficultyAnd there is new stuff to find on every difficulty.Randomized CavesEach time you play will be different.Prebuilt CavesMore than 100 prebuilt caves.Global leaderboardsCompete against everyone else playing this game or compete with your friends. a09c17d780 Title: XLarnGenre: Indie, RPGDeveloper:Swinfjord-GamesPublisher:Swinfjord-GamesRelease Date: 25 May, 2015 XLarn Torrent Download [hack] Touted as one of the five Major Classic Roguelikes that started it all, XLarn is mind-bogglingly addicting even to this day. It is recognized as the first in the genre to have an above-ground hub and shop area that forever changed the roguelike landscape. Now to be crystal-clear, XLarn is a heavily edited version of the original Larn title, but thats often the case with games that originated decades ago.I bought this title for historical purposes - never expecting to really play it because I assumed it would be too dated - and oh boy, I was wrong. This is a heavy hitter, and easily still competes with the best modern roguelikes out there. There are multiple layers of complexity and risk\/reward systems. First, there is a bank system where you invest your money in order to get score as well as earn interest. That part gets tricky because the higher your score when you win, the characters proceeding deal with forever harder situations - yeah, it's meta like that. Crazy.The weird thing is, even with all the complexity packed in - it's super easy to wrap your head around and get playing. Keyboard only, mouse optional. There is ample text to help you along. Just dive in.No 'pros', no 'cons'. This is a piece of roguelike history. This is one of the pillars that the whole genre rests upon. Whether you get it for historical purposes, or you get it to experience an awesome game - just play it at some point. You can download the original for free, or pay a few bucks here on Steam for a version with some quality-of-life upgrades.. Sorry, this game, even at five bucks, is too rich for my blood.I get it -- it's a nostalgic look at the past. Here's the thing:When I was a kid, my first computer was a TRS-80. Many people reading this might not know about the TRS-80 so let me describe it.The year was 1978. The TRS-80 was black and white, had the type of monitor that -- well, it was the stone age of computers, if that makes sense. The memory size? 4k. That's K. Four-thousand bytes. That's it. You could upgrade to the TRS-80 Level II and this took you to a memory size of 16k.What's that, you ask? How did programs get loaded into the memory? Floppy disk? LOL, seriously, Silly Rabbit. There were tape drives. That's right, cassette tapes. And a game like "Asylum" could take fifteen to twenty minutes to load. And if the volume was too high on the cassette player? NO GAME FOR YOU, RELOAD. If the tape was old and the tape player kicked off in the middle of loading? There were these flashing asterisks in the upper right corner of the screen and if there was an **E* for error -- time to load it again. NO GAME FOR YOU, RELOAD.One of the first games I had (and I loved) was Dancing Demon. Check it out here:https:\/\/www.youtube.com\/watch?v=YNT7nVOugTMAnother of my favorite games? The Temple of Apshai. WHich you can see here:https:\/\/www.youtube.com\/watch?v=HiMtY5BxdM0So let me explain -- the actual descriptions of a the rooms, you had to look them up in a manual. That's right, memory was so precious that the programmers couldn't even put the descriptions of the rooms in the programming.Finally, check out another one of my favorites --Scarfman. I got this for Christmas in 1980:https:\/\/www.youtube.com\/watch?v=uIUxmqe3jA4Okay, so this gives you a little background about XLarn.How did computer games come about? Basically, there were bored graduate students who needed a break from keying in punch cards into the mainframe. What's a punch card? Basically, each card was a line of code. You stacked them all together, perhaps two or three hundred cards, and you would stack them in a reader that would load them, one after the other, into the computer. Check it out here:https:\/\/www.youtube.com\/watch?v=se0F1bLfFKYOkay, so what's the point?The point is that no matter how nostalgic you feel about something, don't let the feeling separate you from your money. In case you didn't know, the word nostalgia includes the Greek root for "pain" -- alg.Why did I want to experience a game like this? This game proves that if you take a forty year-old game which essentially was made by bored graduate students to see them through the wee hours of the morning -- well, you can't turn a sow's ear into a silk purse.No matter how nostalgic you might feel about those days and these days, don't spend your money. $5 is way way WAY too much to pay for something that people that was cool before there were video arcades. There have to be so free versions somewhere on the web. And if there aren't -- well, you don't need it that bad anyway.One of the reasons that people liked games as they evolved and as the computers changed to meet the wants of the public -- there began to be this concept of "Saving" progress. People now talk about these kinds of adventures being rogue-like. If this is what you could classify this as, then all I have to say is that rogue-like adventures p*ss me the f*ck off. And the more suspicious I get that any modern developer creates a game as rogue-like to distract the gamer from a lack of depth and content.What's a way to keep people playing? Well, you could basically provide them with a sh*t-ton of stuff to do. Or you could have death be permanent and make the gamer start over. Which is cheaper to make?The little boy in me misses the days of "Dancing Demon" and "Crush, Crumble, and Chomp". But the adult in me, you would think, would be smart enough to understand that, just as Thomas Wolfe wrote, you can't go home again.Well, here's the sad fact -- we're all getting older and marking time waiting for that ultimate moment that all mortals must face. We're getting older and fatter. And no matter how much you want it, you can't get that feeling back, even for $5.. A fun little update of a Retro Roguelike. Wish it had an ascii option but it's great nonetheless.. A great rework of the classic Amiga title I loved as a kid Larn. TY Dev!. You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.You miss the bat.The bat misses you.. I thought 5 dollars was a little steep as well but then I discovered it is difficult to find a compiled version of this game to run on windows. So considering all the work to make a piece of video game\/ roguelike history easily available I would say 5 dollars isn't a rip off if you like these kind of games. I have played a few hours and I have to say this game is really fun. Similar to Nethack and the like except I have noticed there is more of a maze set up rather than connected dungeon rooms and I think food just heals HP since I haven't had my character go hungry. There are also no classes to choose from. So yeah 5 dollars is a little steep but so far I don't regret buying the game but I can only recommend it to hardcore roguelike fans.. New update to review, changing to negative. It's been two years and devs have not added any of the things they said they were going to add to the game like sounds, changing the player sprite depending on your armour and weapon or removing the "popout menus" when you find something on the ground. Game has major, major interface problems and is user unfriendly. Devs promised things and then didn't deliver. Game has been left to rot on steam for years. I regret buying it for full price at launch to support it.original review:---------------------------------------------------------------At first I had a negative review but I changed it to positive because I have started to have a lot of fun with the game. There are problems with it though:1. no sound2. sprites are not too good and less readable I think than ASCII3. MAJOR every time you are at the start of your turn on a square with an object on it the game brings up a menu to make you select between ignoring the object or picking it up, reading it etc. depending on what it is. You can just move or take an action rather than have to actually press the button to ignore the object but it's still annoying.4. You get HP back when resting or moving but there's no rest until healed button. Instead the closest you have is to do 99. which is 9 then 9 then 5 on numeric keypad which rests you for 99 turns. You will have to do this several times to get your hp back though and it takes AGES.5. There seems to be no fast travel or auto travel of any kind, it's just you and the movement keys, held down if you want to risk it.There is a version of the game called Nlarn which is free. It runs in the console and has ASCII graphics but in most ways is more usable than this version.I'm still leaving a positive review though because I am having fun playing this version and I'm trying to trust the developers to iron out the problems.The free version at http:\/\/nlarn.sourceforge.net\/http:\/\/sourceforge.net\/projects\/nlarn\/files\/nlarn\/0.7.2\/Screenshot in town http:\/\/i.imgur.com\/CP7zC8W.pngScreenshot on level 1 of dungeon http:\/\/i.imgur.com\/wNpRDDl.png. I thought 5 dollars was a little steep as well but then I discovered it is difficult to find a compiled version of this game to run on windows. So considering all the work to make a piece of video game\/ roguelike history easily available I would say 5 dollars isn't a rip off if you like these kind of games. I have played a few hours and I have to say this game is really fun. Similar to Nethack and the like except I have noticed there is more of a maze set up rather than connected dungeon rooms and I think food just heals HP since I haven't had my character go hungry. There are also no classes to choose from. So yeah 5 dollars is a little steep but so far I don't regret buying the game but I can only recommend it to hardcore roguelike fans.. At the moment I can't recommend Xlarn for the money. :( Although it does bring back a lot of nostalgic memories at the moment I think its really only worth $1.00 max. it should actually be free in my opinion, but credit where credit is due, it IS a reworking of Larn for the modern day devices but sorry it just doesn't take it far enough, no sound, levels don't fill the playing area (height wise).. It is a start but there still a lot more to do. I've contacted the team and made my suggestions and they say they'll take them onboard and see what they can do. This game has a lot of potential. but at the moment, sorry i can't recommend it. We'll see what time brings to the game
XLarn Torrent Download [hack]
Updated: Mar 25, 2020
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